Early Access
APIs and SDKs for massive real-time worlds, shared state, and spatial replication.
How the Management, Game, and Replication APIs fit together.
Build a collaborative multiplayer canvas step by step.
Passwordless sign-in, session tokens, and app-scoped access.
Create and manage worlds, actors, avatars, chunks, and real-time state.
A typed TypeScript SDK for building browser-based Crowded Kingdoms experiences.
Native Unreal Engine integration for Management, Game, and Replication APIs.
Connect native clients directly to Crowded Kingdoms replication infrastructure.
Manage organizations, applications, access, billing, and dedicated environments.
Web portal for org dashboards, apps, billing, and environments.
Shared platform billing, usage limits, and environment models.
Notable API and SDK changes, newest first.
Community support, questions, and product updates.