acceptContact
Accept another player’s contact request: both become each other’s contacts, and both players’ live sessions learn it within a second. NOT_FOUND when that player has not asked. Game plane: send the app-scoped token for this app to the app’s datacenter.
acceptContact(
appId: BigInt!
userId: BigInt!
): PlayerContact!
Arguments
acceptContact.appId ● BigInt! non-null scalar
The app.
acceptContact.userId ● BigInt! non-null scalar
The player whose request to accept.
Type
PlayerContact object
Another player in the caller’s contacts list for the app. Contacts are mutual: an accepted contact is in both players’ lists, and it is what a CONTACTS scope admits.