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execModSetEnabled

Switch a mod on your grid on or off. On, it runs as you once the app's code admission admits it. Requires being the grid's current owner and 'run_server_code' on both the app tier and the grid.

execModSetEnabled(
appId: BigInt!
gridId: BigInt!
name: String!
enabled: Boolean!
): ExecMod!

Arguments​

execModSetEnabled.appId ● BigInt! non-null scalar​

The app the grid is in.

execModSetEnabled.gridId ● BigInt! non-null scalar​

The grid the mod runs on.

execModSetEnabled.name ● String! non-null scalar​

The mod: 1-48 lowercase letters, digits, - or _.

execModSetEnabled.enabled ● Boolean! non-null scalar​

On (true) or off (false).

Type​

ExecMod object​

A mod: a player’s code on a grid they own, run by ck-exec as the hub mod:<name> keyed by the grid id, in its owner’s own sandbox.