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playerComputeSetEnabled

Enable or disable a player module. Enabling requires current grid ownership, the target's run permission, a successful compile, and admission when the app uses strict ALLOW_LIST mode. Write permission is not sufficient to run code.

playerComputeSetEnabled(
appId: BigInt!
gridId: BigInt!
name: String!
enabled: Boolean!
): PlayerWasmModule!

Arguments

playerComputeSetEnabled.appId ● BigInt! non-null scalar

App containing the module.

playerComputeSetEnabled.gridId ● BigInt! non-null scalar

Owned grid containing the module.

playerComputeSetEnabled.name ● String! non-null scalar

Module name within the grid.

playerComputeSetEnabled.enabled ● Boolean! non-null scalar

True to request activation; false to stop execution.

Type

PlayerWasmModule object

A grid-bound player compute module. Runtime identity is never stored here; it resolves from the grid current owner at activation.