sendSingleActorMessage
Send a direct actor-to-actor message, delivered only to the actor identified by targetUuid (NOT broadcast to nearby actors). The sender must know the destination actor’s current chunk. Requires a bearer game token; opens a UDP proxy session automatically if none exists. The target receives a SingleActorMessageNotification on udpNotifications; the sender receives no echo. Returns Boolean! that is true only when the datagram was ACCEPTED FOR SENDING — NOT confirmation of delivery; failures arrive ASYNCHRONOUSLY as GenericErrorResponse on udpNotifications, correlated by the request sequenceNumber (correlation only — not an idempotency key; the server does not dedupe replays).
sendSingleActorMessage(
input: SingleActorMessageInput!
): Boolean!
Arguments
sendSingleActorMessage.input ● SingleActorMessageInput! non-null input
The direct message to send: target appId, the DESTINATION actor’s chunk coordinates, the 32-byte targetUuid, base64 payload, and optional sequenceNumber. See SingleActorMessageInput.
Type
Boolean scalar
The Boolean scalar type represents true or false.