sendTextPacket
Send a spatial text/chat packet, fanned out to nearby actors as a ClientTextNotification. Requires a bearer game token; opens a UDP proxy session automatically if none exists. Returns Boolean! that is true only when the datagram was ACCEPTED FOR SENDING to the game server — NOT confirmation of delivery. The sender receives no echo; failures arrive ASYNCHRONOUSLY as GenericErrorResponse on udpNotifications, correlated by the request sequenceNumber (correlation only — not an idempotency key; the server does not dedupe replays).
sendTextPacket(
input: ClientTextPacketInput!
): Boolean!
Arguments
sendTextPacket.input ● ClientTextPacketInput! non-null input
The text/chat packet to send: target appId, chunk coordinates, 32-byte source uuid, UTF-8 text, and optional distance/decayRate/sequenceNumber. See ClientTextPacketInput.
Type
Boolean scalar
The Boolean scalar type represents true or false.