updateActorState
Replaces an actor’s publicState and/or privateState blobs (fields omitted from input are left unchanged). OWNER-EXCLUSIVE: only the actor’s owner may write (throws Unauthorized otherwise). Requires a valid game token. uuid is the 32-character ASCII actor id; blobs are base64-encoded binary.
updateActorState(
uuid: String!
input: UpdateActorStateInput!
): Actor!
Arguments
updateActorState.uuid ● String! non-null scalar
Actor id: exactly 32 ASCII characters (the UDP-wire actor id), NOT a hyphenated RFC-4122 UUID.
updateActorState.input ● UpdateActorStateInput! non-null input
New state blobs (see UpdateActorStateInput).