gameModelEventsConnection
Relay-style cursor-paginated version of gameModelEvents: query the function-invocation event log (audit trail) with optional filters. Page forward with first (default 50, max 200) and after (an opaque cursor from a previous page’s pageInfo.endCursor), which replace the legacy limit/offset. Useful for debugging functions or showing recent activity. Requires a valid token.
gameModelEventsConnection(
appId: BigInt!
first: Int
after: String
sessionId: String
selfContainerId: String
functionName: String
success: Boolean
): GameModelEventsConnection!
Arguments
gameModelEventsConnection.appId ● BigInt! non-null scalar
The app (tenant) whose events to query.
gameModelEventsConnection.first ● Int scalar
Return the first N edges after after. Default 50; clamped to 1..200.
gameModelEventsConnection.after ● String scalar
Opaque cursor: return edges after this one. Pass a previous page's pageInfo.endCursor. Omit for the first page.
gameModelEventsConnection.sessionId ● String scalar
Optional: only events in this session.
gameModelEventsConnection.selfContainerId ● String scalar
Optional: only events whose self container was this UUID.
gameModelEventsConnection.functionName ● String scalar
Optional: only events for this function name.
gameModelEventsConnection.success ● Boolean scalar
Optional: filter by outcome (true = succeeded, false = failed).
Type
GameModelEventsConnection object
Relay-style cursor-paginated connection over the function-invocation event log (GmEvent). Page with first/after; cursors are opaque.