playerRuntimeStates
The caller's per-app player runtime gate states. Only apps where the gate has ever acted appear; absence means active. 'denied' with PLAYER_WALLET_EMPTY or PLAYER_SPEND_CAP pauses that player's grid compute only — play is never touched.
playerRuntimeStates: [PlayerRuntimeState!]!
Type
PlayerRuntimeState object
The caller's per-app player runtime gate state (the app runtime_status twin, player-scoped): 'active', 'grace', or 'denied' with a typed reason. Non-active pauses the player's grid compute only — an unfunded wallet stops your mods, not your game.