HostedGamePublishState
Lifecycle of one publish. STAGING: upload URLs issued, objects arriving. LIVE: promoted and serving. SUPERSEDED: a later publish went live. FAILED: completion refused. ABANDONED: the developer gave up (abandonGamePublish).
enum HostedGamePublishState {
STAGING
LIVE
SUPERSEDED
FAILED
ABANDONED
}
Values
HostedGamePublishState.STAGING
HostedGamePublishState.LIVE
HostedGamePublishState.SUPERSEDED
HostedGamePublishState.FAILED
HostedGamePublishState.ABANDONED
Member Of
HostedGamePublish object