CreateActorInput
No description
input CreateActorInput {
appId: BigInt!
avatarId: BigInt
uuid: String!
chunk: ChunkCoordinatesInput!
privateState: String
publicState: String
}
Fields
CreateActorInput.appId ● BigInt! non-null scalar
App (game) the actor belongs to. Required. BigInt sent as a decimal string.
CreateActorInput.avatarId ● BigInt scalar
Optional avatar to attach; if provided it must be owned by the caller. BigInt sent as a decimal string.
CreateActorInput.uuid ● String! non-null scalar
Actor id: exactly 32 ASCII characters (the UDP-wire actor id), NOT a hyphenated RFC-4122 UUID. Required and must be unique.
CreateActorInput.chunk ● ChunkCoordinatesInput! non-null input
Initial chunk-grid coordinates (x, y, z as int64 BigInt decimal strings). Required.
CreateActorInput.privateState ● String scalar
Optional owner-only private state blob, base64-encoded binary.
CreateActorInput.publicState ● String scalar
Optional public state blob, base64-encoded binary.
Member Of
createActor mutation