CreateContainerInput
Instantiate a container (runtime entity).
input CreateContainerInput {
appId: BigInt!
sessionId: String
typeName: String!
displayName: String!
description: String
ownerUserId: BigInt
metadataJson: String
properties: [SeedPropertyInput!]
}
Fields
CreateContainerInput.appId ● BigInt! non-null scalar
The app (tenant) the container belongs to.
CreateContainerInput.sessionId ● String scalar
Optional session to create the container in (omit for app-global).
CreateContainerInput.typeName ● String! non-null scalar
The container type to instantiate.
CreateContainerInput.displayName ● String! non-null scalar
Human-friendly display name.
CreateContainerInput.description ● String scalar
Optional description.
CreateContainerInput.ownerUserId ● BigInt scalar
Owner user id; defaults to the caller for member/owner instantiation.
CreateContainerInput.metadataJson ● String scalar
JSON object of metadata.
CreateContainerInput.properties ● [SeedPropertyInput!] list input
Initial property values for the container.
Member Of
gameModelCreateContainer mutation