CrowdyStudioAgentTurnLimitsInput
Patch for per-turn limits. Omitted values stay unchanged; supplied values must be positive and are clamped down to platform ceilings.
input CrowdyStudioAgentTurnLimitsInput {
providerRequests: Int
inputTokens: BigInt
outputTokens: BigInt
reasoningTokens: BigInt
totalTokens: BigInt
providerCostMicrousd: BigInt
toolCalls: Int
toolRounds: Int
compiles: Int
wallClockMs: Int
concurrentProviderRequests: Int
}
Fields
CrowdyStudioAgentTurnLimitsInput.providerRequests ● Int scalar
Maximum provider requests in one turn; positive integer.
CrowdyStudioAgentTurnLimitsInput.inputTokens ● BigInt scalar
Maximum input tokens in one turn; positive decimal string.
CrowdyStudioAgentTurnLimitsInput.outputTokens ● BigInt scalar
Maximum output tokens in one turn; positive decimal string.
CrowdyStudioAgentTurnLimitsInput.reasoningTokens ● BigInt scalar
Maximum reasoning tokens in one turn; positive decimal string.
CrowdyStudioAgentTurnLimitsInput.totalTokens ● BigInt scalar
Maximum total provider tokens in one turn; positive decimal string.
CrowdyStudioAgentTurnLimitsInput.providerCostMicrousd ● BigInt scalar
Maximum provider cost in one turn, in positive micro-USD.
CrowdyStudioAgentTurnLimitsInput.toolCalls ● Int scalar
Maximum tool calls in one turn; positive integer.
CrowdyStudioAgentTurnLimitsInput.toolRounds ● Int scalar
Maximum serialized provider/tool rounds in one turn.
CrowdyStudioAgentTurnLimitsInput.compiles ● Int scalar
Maximum draft compile submissions in one turn.
CrowdyStudioAgentTurnLimitsInput.wallClockMs ● Int scalar
Maximum wall-clock duration of one turn in milliseconds.
CrowdyStudioAgentTurnLimitsInput.concurrentProviderRequests ● Int scalar
Maximum concurrent provider requests in one turn.
Member Of
SetCrowdyStudioAgentAppPolicyInput input ● SetCrowdyStudioAgentPlatformPolicyInput input