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CrowdyStudioAgentTurnLimitsInput

Patch for per-turn limits. Omitted values stay unchanged; supplied values must be positive and are clamped down to platform ceilings.

input CrowdyStudioAgentTurnLimitsInput {
providerRequests: Int
inputTokens: BigInt
outputTokens: BigInt
reasoningTokens: BigInt
totalTokens: BigInt
providerCostMicrousd: BigInt
toolCalls: Int
toolRounds: Int
compiles: Int
wallClockMs: Int
concurrentProviderRequests: Int
}

Fields

CrowdyStudioAgentTurnLimitsInput.providerRequests ● Int scalar

Maximum provider requests in one turn; positive integer.

CrowdyStudioAgentTurnLimitsInput.inputTokens ● BigInt scalar

Maximum input tokens in one turn; positive decimal string.

CrowdyStudioAgentTurnLimitsInput.outputTokens ● BigInt scalar

Maximum output tokens in one turn; positive decimal string.

CrowdyStudioAgentTurnLimitsInput.reasoningTokens ● BigInt scalar

Maximum reasoning tokens in one turn; positive decimal string.

CrowdyStudioAgentTurnLimitsInput.totalTokens ● BigInt scalar

Maximum total provider tokens in one turn; positive decimal string.

CrowdyStudioAgentTurnLimitsInput.providerCostMicrousd ● BigInt scalar

Maximum provider cost in one turn, in positive micro-USD.

CrowdyStudioAgentTurnLimitsInput.toolCalls ● Int scalar

Maximum tool calls in one turn; positive integer.

CrowdyStudioAgentTurnLimitsInput.toolRounds ● Int scalar

Maximum serialized provider/tool rounds in one turn.

CrowdyStudioAgentTurnLimitsInput.compiles ● Int scalar

Maximum draft compile submissions in one turn.

CrowdyStudioAgentTurnLimitsInput.wallClockMs ● Int scalar

Maximum wall-clock duration of one turn in milliseconds.

CrowdyStudioAgentTurnLimitsInput.concurrentProviderRequests ● Int scalar

Maximum concurrent provider requests in one turn.

Member Of

SetCrowdyStudioAgentAppPolicyInput input ● SetCrowdyStudioAgentPlatformPolicyInput input