SeedGameModelInput
Bulk-create game-model definitions and optional instances in one transaction (model init/import).
input SeedGameModelInput {
appId: BigInt!
sessionId: String
containerTypes: [SeedContainerTypeInput!]
propertyDefinitions: [SeedPropertyDefInput!]
functions: [SeedFunctionInput!]
containers: [SeedContainerInput!]
edges: [SeedEdgeInput!]
}
Fields
SeedGameModelInput.appId ● BigInt! non-null scalar
The app (tenant) to seed into.
SeedGameModelInput.sessionId ● String scalar
Optional session to seed instances into (NULL = app-global).
SeedGameModelInput.containerTypes ● [SeedContainerTypeInput!] list input
Container types to create.
SeedGameModelInput.propertyDefinitions ● [SeedPropertyDefInput!] list input
Property definitions to create.
SeedGameModelInput.functions ● [SeedFunctionInput!] list input
Functions to create.
SeedGameModelInput.containers ● [SeedContainerInput!] list input
Containers (instances) to create.
SeedGameModelInput.edges ● [SeedEdgeInput!] list input
Edges to create between seeded containers.
Member Of
gameModelSeed mutation