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TeleportRequestInput

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input TeleportRequestInput {
appId: BigInt!
chunkAddress: ChunkCoordinatesInput!
voxelAddress: VoxelCoordinatesInput!
uuid: String!
}

Fields​

TeleportRequestInput.appId ● BigInt! non-null scalar​

App (game) to teleport within. Must be greater than 0 (a non-positive value yields errorCode INVALID_APP_ID). BigInt sent as a decimal string.

TeleportRequestInput.chunkAddress ● ChunkCoordinatesInput! non-null input​

Destination chunk-grid coordinates (x, y, z as int64 BigInt decimal strings). The reserved sentinel (-6, -6, -6) is rejected as UNAUTHORIZED.

TeleportRequestInput.voxelAddress ● VoxelCoordinatesInput! non-null input​

Destination voxel coordinates within the chunk (x, y, z as signed 16-bit ints, -32768..32767).

TeleportRequestInput.uuid ● String! non-null scalar​

Actor being teleported: exactly 32 ASCII characters (the UDP-wire actor id), NOT a hyphenated RFC-4122 UUID.

Member Of​

teleportRequest mutation