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UpdateAvatarAppStateInput

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input UpdateAvatarAppStateInput {
appId: BigInt!
avatarId: BigInt!
state: String
}

Fields

UpdateAvatarAppStateInput.appId ● BigInt! non-null scalar

App (game) id the state is scoped to. Required. BigInt sent as a decimal string.

UpdateAvatarAppStateInput.avatarId ● BigInt! non-null scalar

Avatar whose per-app state to write; must be owned by the caller. Required. BigInt sent as a decimal string.

UpdateAvatarAppStateInput.state ● String scalar

Per-app avatar state as base64-encoded binary. Send null (or omit) to clear it.

Member Of

updateAvatarAppState mutation