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ActorUpdateResponse

LEGACY — never emitted. The game server retired the dedicated actor-update response opcode (129); an applied update now arrives as your own ActorUpdateNotification (the sender is included in the chunk fan-out) and failures arrive as GenericErrorResponse. This type remains in the UdpNotification union for backward compatibility only — do not select it in new code; it will be removed in a future major version.

type ActorUpdateResponse {
appId: BigInt!
chunkX: BigInt!
chunkY: BigInt!
chunkZ: BigInt!
distance: Int!
decayRate: Int!
uuid: String!
sequenceNumber: Int!
epochMillis: BigInt!
}

Fields

ActorUpdateResponse.appId ● BigInt! non-null scalar

The ID of the app where the actor update was processed.

ActorUpdateResponse.chunkX ● BigInt! non-null scalar

The X coordinate of the chunk where the actor is located.

ActorUpdateResponse.chunkY ● BigInt! non-null scalar

The Y coordinate of the chunk where the actor is located.

ActorUpdateResponse.chunkZ ● BigInt! non-null scalar

The Z coordinate of the chunk where the actor is located.

ActorUpdateResponse.distance ● Int! non-null scalar

Chunk replication distance (0-8) from the original message.

ActorUpdateResponse.decayRate ● Int! non-null scalar

Decay algorithm (0-5) from the original message.

ActorUpdateResponse.uuid ● String! non-null scalar

The unique identifier of the actor that was updated.

ActorUpdateResponse.sequenceNumber ● Int! non-null scalar

The sequenceNumber echoed back from the originating sendActorUpdate request (a uint8, 0-255, wrapping at modulo 256). Use it to correlate this response with that send. Correlation only — not an idempotency key.

ActorUpdateResponse.epochMillis ● BigInt! non-null scalar

Server-generated epoch milliseconds timestamp.

Implemented By

UdpNotification union