AppRuntimeGate
The app's runtime gate as a player's client may read it. When status is not ACTIVE the app's realtime traffic and hubs are paused: replication delivers nothing and refuses sends with APP_PAUSED, and hub calls are refused. Clients should tell the player the world is paused rather than show an empty one. Readable with the player's own app token; carries no billing figures.
type AppRuntimeGate {
status: AppRuntimeStatus!
reason: String
}
Fields
AppRuntimeGate.status ● AppRuntimeStatus! non-null enum
ACTIVE when the app runs; anything else means paused.
AppRuntimeGate.reason ● String scalar
Why the app is paused: insufficient_funds, spend_cap or subscription_lapsed. Null while ACTIVE.
Member Of
AppTokenResponse object ● GameClientBootstrap object