ClientTextNotification
Notification received when another client sends a text message (chat). Received via the udpNotifications subscription.
type ClientTextNotification {
appId: BigInt!
chunkX: BigInt!
chunkY: BigInt!
chunkZ: BigInt!
distance: Int!
decayRate: Int!
uuid: String!
text: String!
sequenceNumber: Int!
epochMillis: BigInt!
}
Fields
ClientTextNotification.appId ● BigInt! non-null scalar
The ID of the app where the text message is coming from.
ClientTextNotification.chunkX ● BigInt! non-null scalar
The X coordinate of the chunk where the text source is located.
ClientTextNotification.chunkY ● BigInt! non-null scalar
The Y coordinate of the chunk where the text source is located.
ClientTextNotification.chunkZ ● BigInt! non-null scalar
The Z coordinate of the chunk where the text source is located.
ClientTextNotification.distance ● Int! non-null scalar
Chunk replication distance (0-8) from the original message.
ClientTextNotification.decayRate ● Int! non-null scalar
Decay algorithm (0-5) from the original message.
ClientTextNotification.uuid ● String! non-null scalar
The unique identifier of the text source (typically the player UUID sending the message).
ClientTextNotification.text ● String! non-null scalar
The text message content, UTF-8 encoded. Display this to the user.
ClientTextNotification.sequenceNumber ● Int! non-null scalar
The sender's sequence number for this message (0-255).
ClientTextNotification.epochMillis ● BigInt! non-null scalar
Server-generated epoch milliseconds timestamp.
Implemented By
UdpNotification union