CrowdyStudioAgentPlayerDayLimits
Per-player UTC-day cumulative limits plus player/app concurrency ceilings.
type CrowdyStudioAgentPlayerDayLimits {
providerRequests: Int!
inputTokens: BigInt!
outputTokens: BigInt!
reasoningTokens: BigInt!
totalTokens: BigInt!
providerCostMicrousd: BigInt!
toolCalls: Int!
compiles: Int!
concurrentSessions: Int!
concurrentRunsPerApp: Int!
}
Fields
CrowdyStudioAgentPlayerDayLimits.providerRequests ● Int! non-null scalar
Maximum provider requests per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.inputTokens ● BigInt! non-null scalar
Maximum input tokens per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.outputTokens ● BigInt! non-null scalar
Maximum output tokens per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.reasoningTokens ● BigInt! non-null scalar
Maximum reasoning tokens per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.totalTokens ● BigInt! non-null scalar
Maximum total provider tokens per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.providerCostMicrousd ● BigInt! non-null scalar
Maximum provider cost per player per UTC day, in micro-USD.
CrowdyStudioAgentPlayerDayLimits.toolCalls ● Int! non-null scalar
Maximum tool calls per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.compiles ● Int! non-null scalar
Maximum draft compile submissions per player per UTC day.
CrowdyStudioAgentPlayerDayLimits.concurrentSessions ● Int! non-null scalar
Maximum concurrent sessions for one player.
CrowdyStudioAgentPlayerDayLimits.concurrentRunsPerApp ● Int! non-null scalar
Maximum concurrent agent runs across the app.
Member Of
CrowdyStudioAgentPolicy object