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CrowdyStudioAgentPlayerDayLimits

Per-player UTC-day cumulative limits plus player/app concurrency ceilings.

type CrowdyStudioAgentPlayerDayLimits {
providerRequests: Int!
inputTokens: BigInt!
outputTokens: BigInt!
reasoningTokens: BigInt!
totalTokens: BigInt!
providerCostMicrousd: BigInt!
toolCalls: Int!
compiles: Int!
concurrentSessions: Int!
concurrentRunsPerApp: Int!
}

Fields

CrowdyStudioAgentPlayerDayLimits.providerRequests ● Int! non-null scalar

Maximum provider requests per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.inputTokens ● BigInt! non-null scalar

Maximum input tokens per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.outputTokens ● BigInt! non-null scalar

Maximum output tokens per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.reasoningTokens ● BigInt! non-null scalar

Maximum reasoning tokens per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.totalTokens ● BigInt! non-null scalar

Maximum total provider tokens per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.providerCostMicrousd ● BigInt! non-null scalar

Maximum provider cost per player per UTC day, in micro-USD.

CrowdyStudioAgentPlayerDayLimits.toolCalls ● Int! non-null scalar

Maximum tool calls per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.compiles ● Int! non-null scalar

Maximum draft compile submissions per player per UTC day.

CrowdyStudioAgentPlayerDayLimits.concurrentSessions ● Int! non-null scalar

Maximum concurrent sessions for one player.

CrowdyStudioAgentPlayerDayLimits.concurrentRunsPerApp ● Int! non-null scalar

Maximum concurrent agent runs across the app.

Member Of

CrowdyStudioAgentPolicy object