GmLintResult
Whether an app's game model hangs together. Every check is recomputed on demand: a stored warning goes stale the moment an unrelated object changes, which is the failure this replaces.
type GmLintResult {
appId: BigInt!
findings: [GmLintFindingType!]!
errorCount: Int!
warningCount: Int!
clean: Boolean!
}
Fields
GmLintResult.appId ● BigInt! non-null scalar
The app that was linted.
GmLintResult.findings ● [GmLintFindingType!]! non-null object
Findings, errors first, then by code and subject.
GmLintResult.errorCount ● Int! non-null scalar
How many findings have severity ERROR.
GmLintResult.warningCount ● Int! non-null scalar
How many findings have severity WARNING.
GmLintResult.clean ● Boolean! non-null scalar
True when there are no ERROR findings. WARNING findings do not make an app unclean, because most of them are a normal mid-edit state.
Returned By
gameModelLint query