PlayerCodeListing
A marketplace code listing as seen in-game (replica of the management catalog). Every listing is FREE in P4a; carrying both server and client artifact sets makes it a bundle.
type PlayerCodeListing {
listingId: String!
appId: BigInt!
ownerKind: PlayerCodeOwnerKind!
ownerRef: BigInt!
name: String!
description: String!
mediaJson: String!
licenseMode: PlayerCodeLicenseMode!
acquisitionMode: PlayerCodeAcquisitionMode!
status: PlayerCodeListingStatus!
createdAt: DateTime!
updatedAt: DateTime!
priceCents: Int
rentIntervalDays: Int
windowDays: Int
unitBudget: BigInt
admissionState: PlayerCodeAdmissionState!
latestVersionId: String
}
Fields
PlayerCodeListing.listingId ● String! non-null scalar
UUID of the listing.
PlayerCodeListing.appId ● BigInt! non-null scalar
App the listing belongs to.
PlayerCodeListing.ownerKind ● PlayerCodeOwnerKind! non-null enum
Whether a player user or an org owns this listing.
PlayerCodeListing.ownerRef ● BigInt! non-null scalar
User id or org id of the owner, per ownerKind.
PlayerCodeListing.name ● String! non-null scalar
Display name.
PlayerCodeListing.description ● String! non-null scalar
Store description.
PlayerCodeListing.mediaJson ● String! non-null scalar
JSON array of media refs.
PlayerCodeListing.licenseMode ● PlayerCodeLicenseMode! non-null enum
Source-access mode for new versions.
PlayerCodeListing.acquisitionMode ● PlayerCodeAcquisitionMode! non-null enum
Acquisition mode: FREE, or a paid mode (BUY / RENT / TIME_LIMITED / COST_LIMITED; P4b). Free listings carry no price.
PlayerCodeListing.status ● PlayerCodeListingStatus! non-null enum
Catalog status (active / delisted / killed).
PlayerCodeListing.createdAt ● DateTime! non-null scalar
When the listing was created.
PlayerCodeListing.updatedAt ● DateTime! non-null scalar
When the listing was last updated.
PlayerCodeListing.priceCents ● Int scalar
Price in cents for paid modes; null when FREE.
PlayerCodeListing.rentIntervalDays ● Int scalar
Rent billing interval in days (RENT mode).
PlayerCodeListing.windowDays ● Int scalar
Fixed access window in days (TIME_LIMITED mode).
PlayerCodeListing.unitBudget ● BigInt scalar
Compute-unit budget per purchase (COST_LIMITED mode).
PlayerCodeListing.admissionState ● PlayerCodeAdmissionState! non-null enum
The listing's admission standing in this app. In implicit_allow apps this is always ADMITTED; in allow_list apps PENDING listings can be acquired but not installed.
PlayerCodeListing.latestVersionId ● String scalar
UUID of the newest published version; null before first publish.
Returned By
appPlayerCodeListings query ● playerCodeListings query ● publishPlayerCode mutation ● setPlayerCodeListingStatus mutation ● transferPlayerCodeListing mutation