execModDeploy
Deploy a mod build of yours to a grid you own: a new mod starts switched off; a running one restarts on the new version. Requires being the grid's current owner and 'write_server_code' on both the app tier and the grid.
execModDeploy(
appId: BigInt!
gridId: BigInt!
name: String!
buildId: String!
): ExecMod!
Arguments
execModDeploy.appId ● BigInt! non-null scalar
The app the grid is in.
execModDeploy.gridId ● BigInt! non-null scalar
The grid the mod runs on.
execModDeploy.name ● String! non-null scalar
The mod: 1-48 lowercase letters, digits, - or _.
execModDeploy.buildId ● String! non-null scalar
A succeeded execModBuild of yours.
Type
ExecMod object
A mod: a player’s code on a grid they own, run by ck-exec as the hub mod:<name> keyed by the grid id, in its owner’s own sandbox.