CreateGridInput
Defines a new grid by its app and two opposite corner chunks. The corners are normalized server-side into a low/high chunk box, so corner order is irrelevant and a single chunk (corner1 == corner2) is allowed.
input CreateGridInput {
appId: BigInt!
corner1: ChunkCoordinatesInput!
corner2: ChunkCoordinatesInput!
}
Fields
CreateGridInput.appId ● BigInt! non-null scalar
The app (tenant) the grid belongs to.
CreateGridInput.corner1 ● ChunkCoordinatesInput! non-null input
One corner of the grid box, in chunk coordinates.
CreateGridInput.corner2 ● ChunkCoordinatesInput! non-null input
The opposite corner of the grid box, in chunk coordinates. May equal corner1 for a single-chunk grid.
Member Of
createGrid mutation