PlayerAutomationRefInput
Identify one player automation within its app and grid. The server additionally forces the current caller as owner.
input PlayerAutomationRefInput {
appId: BigInt!
gridId: BigInt!
automationId: String!
}
Fields
PlayerAutomationRefInput.appId ● BigInt! non-null scalar
App containing the owned grid.
PlayerAutomationRefInput.gridId ● BigInt! non-null scalar
Grid that confines the automation.
PlayerAutomationRefInput.automationId ● String! non-null scalar
Player automation UUID.
Member Of
playerAutomationDelete mutation