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PlayerAutomationRefInput

Identify one player automation within its app and grid. The server additionally forces the current caller as owner.

input PlayerAutomationRefInput {
appId: BigInt!
gridId: BigInt!
automationId: String!
}

Fields

PlayerAutomationRefInput.appId ● BigInt! non-null scalar

App containing the owned grid.

PlayerAutomationRefInput.gridId ● BigInt! non-null scalar

Grid that confines the automation.

PlayerAutomationRefInput.automationId ● String! non-null scalar

Player automation UUID.

Member Of

playerAutomationDelete mutation