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SeedContainerTypeInput

A container type to create as part of a seed.

input SeedContainerTypeInput {
typeName: String!
displayName: String!
description: String
instantiableBy: String
defaultPropertyVisibility: String
metadataJson: String
bindPolicyJson: String
}

Fields

SeedContainerTypeInput.typeName ● String! non-null scalar

Stable type name (unique per app).

SeedContainerTypeInput.displayName ● String! non-null scalar

Human-friendly display name.

SeedContainerTypeInput.description ● String scalar

Optional description of the type.

SeedContainerTypeInput.instantiableBy ● String scalar

admin | member | owner (who may instantiate this type).

SeedContainerTypeInput.defaultPropertyVisibility ● String scalar

public | owner | hidden default for this type's properties.

SeedContainerTypeInput.metadataJson ● String scalar

JSON object of metadata.

SeedContainerTypeInput.bindPolicyJson ● String scalar

Who may CREATE a container of this type under a client-supplied bindingKey (gameModelEnsureContainer). Same JSON shape as a function invokePolicyJson — an AuthorityRule tree — except that owner_of_self, is_current_turn and condition are refused, because a bind creates the container and there is no acting container to resolve them against. Omit it (the default) and binding is governed by the type's instantiableBy alone, which is the behaviour before this field existed. Resolving an EXISTING key is unaffected: it is a read. For a shared world object, {"type":"is_host"} or instantiableBy: admin stops one player from squatting the key and becoming its owner.

Member Of

SeedGameModelInput input