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UpdateChunkLodsInput

Payload for updateChunkLods: replaces the chunk's entire LOD set. Only LODs are written; voxels, voxel states, chunk state and owner are preserved.

input UpdateChunkLodsInput {
appId: BigInt!
coordinates: ChunkCoordinatesInput!
lods: [LodDataInput!]!
}

Fields

UpdateChunkLodsInput.appId ● BigInt! non-null scalar

Id of the app that owns the chunk (decimal string).

UpdateChunkLodsInput.coordinates ● ChunkCoordinatesInput! non-null input

Address of the chunk whose LODs to replace.

UpdateChunkLodsInput.lods ● [LodDataInput!]! non-null input

Full set of LOD levels to store for the chunk; this REPLACES any existing LODs.

Member Of

updateChunkLods mutation