UpdateChunkLodsInput
Payload for updateChunkLods: replaces the chunk's entire LOD set. Only LODs are written; voxels, voxel states, chunk state and owner are preserved.
input UpdateChunkLodsInput {
appId: BigInt!
coordinates: ChunkCoordinatesInput!
lods: [LodDataInput!]!
}
Fields
UpdateChunkLodsInput.appId ● BigInt! non-null scalar
Id of the app that owns the chunk (decimal string).
UpdateChunkLodsInput.coordinates ● ChunkCoordinatesInput! non-null input
Address of the chunk whose LODs to replace.
UpdateChunkLodsInput.lods ● [LodDataInput!]! non-null input
Full set of LOD levels to store for the chunk; this REPLACES any existing LODs.
Member Of
updateChunkLods mutation