VoxelStateInput
One per-voxel state entry to write to a chunk.
input VoxelStateInput {
voxelCoord: VoxelCoordinatesInput!
voxelType: Int!
state: String
}
Fields
VoxelStateInput.voxelCoord ● VoxelCoordinatesInput! non-null input
Local voxel position within the chunk (0-15 per axis).
VoxelStateInput.voxelType ● Int! non-null scalar
Voxel type id to set at this position (0-255).
VoxelStateInput.state ● String scalar
BASE64-encoded binary state blob for this voxel; omit/null for no extra state.
Member Of
ChunkUpdateInput input