ActorUpdateNotification
Notification received when an actor (player or NPC) state is updated by another client or the server. Received via the udpNotifications subscription.
type ActorUpdateNotification {
appId: BigInt!
chunkX: BigInt!
chunkY: BigInt!
chunkZ: BigInt!
distance: Int!
decayRate: Int!
uuid: String!
state: String!
sequenceNumber: Int!
epochMillis: BigInt!
}
Fields
ActorUpdateNotification.appId ● BigInt! non-null scalar
The ID of the app where the actor is located.
ActorUpdateNotification.chunkX ● BigInt! non-null scalar
The X coordinate of the chunk where the actor is located.
ActorUpdateNotification.chunkY ● BigInt! non-null scalar
The Y coordinate of the chunk where the actor is located.
ActorUpdateNotification.chunkZ ● BigInt! non-null scalar
The Z coordinate of the chunk where the actor is located.
ActorUpdateNotification.distance ● Int! non-null scalar
Chunk replication distance (0-8) from the original message.
ActorUpdateNotification.decayRate ● Int! non-null scalar
Decay algorithm (0-5) from the original message.
ActorUpdateNotification.uuid ● String! non-null scalar
The unique identifier of the actor that was updated.
ActorUpdateNotification.state ● String! non-null scalar
The actor state data, base64-encoded. Decode this to get the full ActorState containing position, rotation, velocity, animation flags, etc.
ActorUpdateNotification.sequenceNumber ● Int! non-null scalar
The sender's sequence number for this message (0-255).
ActorUpdateNotification.epochMillis ● BigInt! non-null scalar
Server-generated epoch milliseconds timestamp.
Implemented By
UdpNotification union