ActorUpdateResponse
LEGACY — never emitted. The game server retired the dedicated actor-update response opcode (129); an applied update now arrives as your own ActorUpdateNotification (the sender is included in the chunk fan-out) and failures arrive as GenericErrorResponse. This type remains in the UdpNotification union for backward compatibility only — do not select it in new code; it will be removed in a future major version.
type ActorUpdateResponse {
appId: BigInt!
chunkX: BigInt!
chunkY: BigInt!
chunkZ: BigInt!
distance: Int!
decayRate: Int!
uuid: String!
sequenceNumber: Int!
epochMillis: BigInt!
}
Fields
ActorUpdateResponse.appId ● BigInt! non-null scalar
The ID of the app where the actor update was processed.
ActorUpdateResponse.chunkX ● BigInt! non-null scalar
The X coordinate of the chunk where the actor is located.
ActorUpdateResponse.chunkY ● BigInt! non-null scalar
The Y coordinate of the chunk where the actor is located.
ActorUpdateResponse.chunkZ ● BigInt! non-null scalar
The Z coordinate of the chunk where the actor is located.
ActorUpdateResponse.distance ● Int! non-null scalar
Chunk replication distance (0-8) from the original message.
ActorUpdateResponse.decayRate ● Int! non-null scalar
Decay algorithm (0-5) from the original message.
ActorUpdateResponse.uuid ● String! non-null scalar
The unique identifier of the actor that was updated.
ActorUpdateResponse.sequenceNumber ● Int! non-null scalar
The sequenceNumber echoed back from the originating sendActorUpdate request (a uint8, 0-255, wrapping at modulo 256). Use it to correlate this response with that send. Correlation only — not an idempotency key.
ActorUpdateResponse.epochMillis ● BigInt! non-null scalar
Server-generated epoch milliseconds timestamp.
Implemented By
UdpNotification union