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GameModelEventsConnection

Relay-style cursor-paginated connection over the function-invocation event log (GmEvent). Page with first/after; cursors are opaque.

type GameModelEventsConnection {
edges: [GmEventEdge!]!
pageInfo: ConnectionPageInfo!
totalCount: Int
}

Fields

GameModelEventsConnection.edges ● [GmEventEdge!]! non-null object

Edges on this page.

GameModelEventsConnection.pageInfo ● ConnectionPageInfo! non-null object

Pagination metadata.

GameModelEventsConnection.totalCount ● Int scalar

Total matching records across all pages, when known (null for sources that do not compute a total).

Returned By

gameModelEventsConnection query