GameModelEventsConnection
Relay-style cursor-paginated connection over the function-invocation event log (GmEvent). Page with first/after; cursors are opaque.
type GameModelEventsConnection {
edges: [GmEventEdge!]!
pageInfo: ConnectionPageInfo!
totalCount: Int
}
Fields
GameModelEventsConnection.edges ● [GmEventEdge!]! non-null object
Edges on this page.
GameModelEventsConnection.pageInfo ● ConnectionPageInfo! non-null object
Pagination metadata.
GameModelEventsConnection.totalCount ● Int scalar
Total matching records across all pages, when known (null for sources that do not compute a total).