GmContainerType
A studio-defined container type: the schema for a kind of runtime entity (like a class).
type GmContainerType {
appId: BigInt!
typeName: String!
displayName: String!
description: String
instantiableBy: String!
defaultPropertyVisibility: String!
metadataJson: String!
bindPolicyJson: String
}
Fields
GmContainerType.appId ● BigInt! non-null scalar
The app (tenant) that owns the type.
GmContainerType.typeName ● String! non-null scalar
Stable type name (unique per app); used to reference the type.
GmContainerType.displayName ● String! non-null scalar
Human-friendly display name.
GmContainerType.description ● String scalar
Optional description of the type.
GmContainerType.instantiableBy ● String! non-null scalar
Who may instantiate this type: admin | member | owner.
GmContainerType.defaultPropertyVisibility ● String! non-null scalar
Default visibility for this type's properties: public | owner | hidden.
GmContainerType.metadataJson ● String! non-null scalar
JSON object of developer metadata.
GmContainerType.bindPolicyJson ● String scalar
Who may CREATE a container of this type under a client-supplied bindingKey (gameModelEnsureContainer). Same JSON shape as a function invokePolicyJson — an AuthorityRule tree — except that owner_of_self, is_current_turn and condition are refused, because a bind creates the container and there is no acting container to resolve them against. Omit it (the default) and binding is governed by the type's instantiableBy alone, which is the behaviour before this field existed. Resolving an EXISTING key is unaffected: it is a read. For a shared world object, {"type":"is_host"} or instantiableBy: admin stops one player from squatting the key and becoming its owner.
Returned By
gameModelContainerTypes query ● gameModelUpsertContainerType mutation