GmLintFindingType
One problem with one object in the game model, recomputed at read time rather than remembered from a write.
type GmLintFindingType {
code: GmLintCode!
severity: GmLintSeverity!
subjectKind: GmLintSubjectKind!
subject: String!
message: String!
remedy: String
count: Int
}
Fields
GmLintFindingType.code ● GmLintCode! non-null enum
What is wrong.
GmLintFindingType.severity ● GmLintSeverity! non-null enum
ERROR is provably broken and gate-eligible; WARNING is reported only.
GmLintFindingType.subjectKind ● GmLintSubjectKind! non-null enum
What kind of object this is about.
GmLintFindingType.subject ● String! non-null scalar
The object's own name — a function name, a container type name — not a rendered label. Group and deduplicate on (code, subject).
GmLintFindingType.message ● String! non-null scalar
What is wrong, in a sentence.
GmLintFindingType.remedy ● String scalar
What to do about it.
GmLintFindingType.count ● Int scalar
How many objects this row stands for, when one finding summarises many (for example a type missing under 40 containers).
Member Of
GmLintResult object