Grid
A grid: a 3D box of chunks within an app that runtime/world (voxel) permissions are scoped to. Its bounds lie inside one of the app's grid assignments and never overlap another grid.
type Grid {
grid_id: BigInt!
app_id: BigInt!
low_chunk: ChunkCoordinates!
high_chunk: ChunkCoordinates!
created_at: DateTime!
}
Fields
Grid.grid_id ● BigInt! non-null scalar
Unique grid id.
Grid.app_id ● BigInt! non-null scalar
The app (tenant) that owns the grid.
Grid.low_chunk ● ChunkCoordinates! non-null object
Low (minimum x/y/z) corner chunk of the box.
Grid.high_chunk ● ChunkCoordinates! non-null object
High (maximum x/y/z) corner chunk of the box.
Grid.created_at ● DateTime! non-null scalar
When the grid was created.
Member Of
CreateGridResponse object