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UdpProxyConnectionStatus

UDP proxy session for the game token on the request. Returned by udpProxyConnectionStatus and connectUdpProxy. Binary UDP layouts are documented in database/client-wire-formats.md.

type UdpProxyConnectionStatus {
connected: Boolean!
serverIp6: String
serverClientPort: Int
lastMessageTime: DateTime
}

Fields

UdpProxyConnectionStatus.connected ● Boolean! non-null scalar

Whether the user is currently connected to a UDP game server through the proxy.

UdpProxyConnectionStatus.serverIp6 ● String scalar

The IPv6 address of the UDP game server (only present when connected).

UdpProxyConnectionStatus.serverClientPort ● Int scalar

The client port of the UDP game server (only present when connected). This is the port that native clients would connect to directly.

UdpProxyConnectionStatus.lastMessageTime ● DateTime scalar

Timestamp of the last message received from the UDP server (only present when connected). Used to detect connection health.

Returned By

connectUdpProxy mutation ● udpProxyConnectionStatus query

Member Of

GameClientBootstrap object