UdpProxyConnectionStatus
UDP proxy session for the game token on the request. Returned by udpProxyConnectionStatus and connectUdpProxy. Binary UDP layouts are documented in database/client-wire-formats.md.
type UdpProxyConnectionStatus {
connected: Boolean!
serverIp6: String
serverClientPort: Int
lastMessageTime: DateTime
}
Fields
UdpProxyConnectionStatus.connected ● Boolean! non-null scalar
Whether the user is currently connected to a UDP game server through the proxy.
UdpProxyConnectionStatus.serverIp6 ● String scalar
The IPv6 address of the UDP game server (only present when connected).
UdpProxyConnectionStatus.serverClientPort ● Int scalar
The client port of the UDP game server (only present when connected). This is the port that native clients would connect to directly.
UdpProxyConnectionStatus.lastMessageTime ● DateTime scalar
Timestamp of the last message received from the UDP server (only present when connected). Used to detect connection health.
Returned By
connectUdpProxy mutation ● udpProxyConnectionStatus query
Member Of
GameClientBootstrap object