Int
The Int scalar type represents non-fractional signed whole numeric values. Int can represent values between -(2^31) and 2^31 - 1.
scalar Int
Returned By
forgetEmailDeliverability mutation ● gameModelCancelTimer mutation ● playerRateMarkup query ● setPlayerRateMarkup mutation
Member Of
ActorLeftNotification object ● actorsConnection query ● ActorsConnection object ● ActorUpdateNotification object ● ActorUpdateRequestInput input ● ActorUpdateResponse object ● AgentCheckpointFile object ● AgentRun object ● AgentToolDescriptor object ● AppComputeBudgetStatus object ● appComputeUsage query ● AppComputeUsage object ● appGraphqlOperations query ● AppGroupPolicy object ● appPlayerUsage query ● AppPlayerUsageRow object ● apps query ● appsConnection query ● AppsConnection object ● appUsageSummary query ● appUserAccessByApp query ● appUserAccessConnection query ● AppUserAccessConnection object ● ChannelMessageInput input ● ChannelMessageNotification object ● checkouts query ● checkoutsConnection query ● CheckoutsConnection object ● ChunksByDistanceResponse object ● ClientAudioNotification object ● ClientAudioPacketInput input ● ClientEventNotification object ● ClientEventNotificationInput input ● ClientTextNotification object ● ClientTextPacketInput input ● ClientVideoNotification object ● ClientVideoPacketInput input ● ComputeInvokeResult object ● computeModuleLogs query ● computeModuleRuns query ● computeModuleStats query ● computeModuleVersions query ● CpComputePlatformCeilings object ● CpSetComputePlatformCeilingsInput input ● CreateAccessTierInput input ● CreateCrowdyStudioProjectInput input ● CreateGroupRoleInput input ● CreatePlayerAutomationInput input ● CrowdyStudioAgentCatalogModel object ● crowdyStudioAgentHistory query ● CrowdyStudioAgentPlayerDayLimits object ● CrowdyStudioAgentPlayerDayLimitsInput input ● CrowdyStudioAgentRetentionPolicy object ● CrowdyStudioAgentRetentionPolicyInput input ● CrowdyStudioAgentSessionLimits object ● CrowdyStudioAgentSessionLimitsInput input ● crowdyStudioAgentSessions query ● CrowdyStudioAgentTurnLimits object ● CrowdyStudioAgentTurnLimitsInput input ● crowdyStudioAgentUsage query ● crowdyStudioCommonFiles query ● CrowdyStudioGitHubTreeEntry object ● crowdyStudioLibraryFiles query ● CrowdyStudioProject object ● crowdyStudioProjects query ● CurrentServerInput input ● DeployComputeVersionInput input ● DeployPlayerComputeInput input ● emailDeliverability query ● EmailStatusRecord object ● FreeAppQuota object ● FunctionParamInput input ● GameClientBootstrap object ● GameHost object ● GameModelActivePlayerCountChange object ● GameModelActivePlayerCountSnapshot object ● gameModelAutomationRuns query ● gameModelAutomationStats query ● gameModelContainers query ● gameModelEvents query ● gameModelEventsConnection query ● GameModelEventsConnection object ● gameModelFunctionCircuits query ● gameModelTimers query ● gameModelTraverse query ● GenericErrorResponse object ● GetChunkInput input ● GetChunkLodsInput input ● GetChunksByDistanceInput input ● GmAppDiagnostics object ● GmAutomation object ● GmAutomationPolicy object ● GmAutomationRun object ● GmAutomationStat object ● GmAutomationStats object ● GmAutomationTrigger object ● GmFunctionBreakerStatus object ● GmFunctionCircuit object ● GmFunctionParam object ● GmLintFindingType object ● GmLintResult object ● GmSeedResult object ● GmTimer object ● GmTopFunction object ● GrantAgentLeaseInput input ● GraphQLServer object ● GroupRole object ● ListVoxelUpdatesByDistanceInput input ● LodData object ● LodDataInput input ● myCheckouts query ● myCheckoutsConnection query ● OrgRetirementType object ● PageInfo object ● paymentEvents query ● paymentEventsConnection query ● PaymentEventsConnection object ● PlaceableDatacenter object ● PlatformConfig object ● PlayerAutomation object ● PlayerClientArtifact object ● PlayerCodeListing object ● PlayerCodeListingVersion object ● PlayerCodeVersion object ● PlayerComputeInvokeResult object ● playerComputeLogs query ● playerComputeRuns query ● PlayerComputeUsage object ● PlayerPulse object ● playerUsageCharges query ● playerWalletTransactions query ● PlayerWasmModuleRun object ● PlayerWasmModuleVersion object ● PlayerWasmPolicy object ● RollbackVoxelEventResult object ● SaveCrowdyStudioProjectInput input ● SaveCrowdyStudioProjectMetadataInput input ● ScheduleInvokeInput input ● ServerEventNotification object ● ServerStatus object ● setAppComputeBudget mutation ● SetAutomationPolicyInput input ● SetChannelPolicyInput input ● SetComputePolicyInput input ● setPlayerRateMarkup mutation ● SetPlayerWasmPolicyInput input ● SetTeamPolicyInput input ● SingleActorMessageInput input ● SingleActorMessageNotification object ● UdpProxyConnectionStatus object ● UpdateAccessTierInput input ● UpdateGroupRoleInput input ● UpsertAutomationInput input ● UpsertAutomationTriggerInput input ● UpsertComputeTriggerInput input ● UserCodeFaultRecord object ● userCodeFaults query ● userCodeFaultSummary query ● UserCodeFaultSummaryEntry object ● usersConnection query ● UsersConnection object ● usersPaginated query ● VersionInfo object ● Voxel object ● VoxelCoordinates object ● VoxelCoordinatesInput input ● VoxelState object ● VoxelStateInput input ● voxelUpdateHistory query ● voxelUpdateHistoryConnection query ● VoxelUpdateHistoryConnection object ● VoxelUpdateHistoryEvent object ● VoxelUpdateNotification object ● VoxelUpdateRequestInput input ● VoxelUpdateResponse object ● VoxelUpdatesByDistanceResponse object ● walletTransactions query ● walletTransactionsConnection query ● WalletTransactionsConnection object ● WasmAppDiagnostics object ● WasmComputeStat object ● WasmComputeStats object ● WasmModule object ● WasmModulePolicy object ● WasmModuleRun object ● WasmModuleTrigger object ● WasmModuleVersion object ● WasmTopModule object