String
The String scalar type represents textual data, represented as UTF-8 character sequences. The String type is most often used by GraphQL to represent free-form human-readable text.
scalar String
Member Of
actor query ● Actor object ● ActorEdge object ● ActorFilterInput input ● actorsConnection query ● ActorUpdateNotification object ● ActorUpdateRequestInput input ● ActorUpdateResponse object ● AddEdgeInput input ● AppAvatarState object ● AppGroupPolicy object ● AssignGroupToGridInput input ● Avatar object ● AvatarDTO object ● BatchActorLookupInput input ● ChannelMessageInput input ● ChannelMessageNotification object ● Chunk object ● ChunkUpdateInput input ● ClientAudioNotification object ● ClientAudioPacketInput input ● ClientEventNotification object ● ClientEventNotificationInput input ● ClientTextNotification object ● ClientTextPacketInput input ● computeDeleteModule mutation ● computeDeleteTrigger mutation ● computeDeployTemplate mutation ● computeInvoke mutation ● ComputeInvokeResult object ● computeModule query ● computeModuleLogs query ● computeModuleRuns query ● computeModuleTriggers query ● computeModuleVersions query ● computeSetModuleEnabled mutation ● ComputeTemplateInfo object ● ConnectionPageInfo object ● CreateActorInput input ● CreateAvatarInput input ● CreateChannelInput input ● CreateContainerInput input ● CreateGroupRoleInput input ● CreateSessionInput input ● CreateTeamInput input ● CreateUserAppStateInput input ● DefineAppFeatureInput input ● deleteActor mutation ● deleteAvatar mutation ● deleteTeam mutation ● DeployComputeVersionInput input ● deprecated directive ● FreePlayWindowInfo object ● FunctionMutationInput input ● FunctionNotificationInput input ● FunctionParamInput input ● FunctionPermissionEffectInput input ● GameClientBootstrap object ● gameModelAutomation query ● gameModelAutomationRuns query ● gameModelAutomationTriggers query ● gameModelContainer query ● gameModelContainerChanged subscription ● gameModelContainers query ● gameModelContainerState query ● gameModelDeleteAutomation mutation ● gameModelDeleteAutomationTrigger mutation ● gameModelDeleteContainer mutation ● gameModelDeleteContainerType mutation ● gameModelDeleteEdge mutation ● gameModelDeleteFunction mutation ● gameModelDeletePropertyDef mutation ● gameModelEvents query ● gameModelEventsConnection query ● gameModelFlow query ● gameModelFunction query ● gameModelFunctions query ● gameModelPropertyDefs query ● gameModelRunAutomation mutation ● gameModelSession query ● gameModelSessions query ● gameModelSetAutomationEnabled mutation ● gameModelTraverse query ● gameModelTypeSchema query ● GmAppFeature object ● GmAppPolicy object ● GmAutomation object ● GmAutomationRun object ● GmAutomationStat object ● GmAutomationTrigger object ● GmContainer object ● GmContainerChange object ● GmContainerState object ● GmContainerType object ● GmEdge object ● GmEvent object ● GmEventEdge object ● GmFlowTimeline object ● GmFunction object ● GmFunctionMutation object ● GmFunctionNotification object ● GmFunctionParam object ● GmFunctionPermissionEffect object ● GmInvokeResult object ● GmMutationApplied object ● GmNotificationArg object ● GmPropertyDef object ● GmPropertyPredicateInput input ● GmSeedResult object ● GmSession object ● GmSessionParticipant object ● GmTierFeature object ● GmTopFunction object ● GmTraverseResult object ● GmTypeSchema object ● GrantGridPermissionsInput input ● GrantTierFeatureInput input ● GraphQLServer object ● GridGroupGrant object ● GridPermissionLimits object ● GridUserPermissions object ● Group object ● GroupMember object ● GroupMembership object ● GroupRole object ● InvokeFunctionInput input ● JoinSessionInput input ● leaveTeam mutation ● LodData object ● LodDataInput input ● NearbyGridPermissions object ● NotificationArgInput input ● RealtimeConnectionEvent object ● requiresPermission directive ● RevokeGridPermissionsInput input ● RevokeGroupFromGridInput input ● RollbackVoxelEventResult object ● RollbackVoxelUpdatesInput input ● SeedContainerInput input ● SeedContainerTypeInput input ● SeedEdgeInput input ● SeedFunctionInput input ● SeedGameModelInput input ● SeedPropertyDefInput input ● SeedPropertyInput input ● ServerEventNotification object ● ServerStatus object ● SetChannelPolicyInput input ● SetContainerPropertyInput input ● SetGameModelPolicyInput input ● SetGridPermissionLimitsInput input ● SetSessionTurnInput input ● SetTeamPolicyInput input ● SingleActorMessageInput input ● SingleActorMessageNotification object ● specifiedBy directive ● TeleportRequestInput input ● UdpProxyConnectionStatus object ● updateActor mutation ● UpdateActorInput input ● updateActorState mutation ● UpdateActorStateInput input ● UpdateAvatarAppStateInput input ● UpdateAvatarInput input ● UpdateAvatarStateInput input ● UpdateChannelInput input ● UpdateChunkStateInput input ● UpdateGamertagInput input ● UpdateGroupRoleInput input ● UpdateTeamInput input ● UpdateUserStateInput input ● updateUserType mutation ● UpdateVoxelInput input ● UpsertAutomationInput input ● UpsertAutomationTriggerInput input ● UpsertComputeModuleInput input ● UpsertComputeTriggerInput input ● UpsertContainerTypeInput input ● UpsertFunctionInput input ● UpsertPropertyDefInput input ● User object ● UserAppState object ● UserDonationData object ● UserPropertyTokenData object ● usersPaginated query ● Voxel object ● VoxelState object ● VoxelStateInput input ● voxelUpdateHistoryConnection query ● VoxelUpdateHistoryEventEdge object ● VoxelUpdateNotification object ● VoxelUpdateRequestInput input ● VoxelUpdateResponse object ● WasmAppDiagnostics object ● WasmComputeStat object ● WasmModule object ● WasmModuleLogEntry object ● WasmModuleRun object ● WasmModuleTrigger object ● WasmModuleVersion object ● WasmTopModule object