Voice Chat
Voice chat lives on UCrowdySDKSubsystem. There is no wrapper to write: get the subsystem and call the functions.
Teams
Teams group players together and carry permissions.
Avatars
An avatar is a player profile scoped to your app. It is stored data that travels with the player and survives between sessions: a display name, a chosen loadout, cosmetic selections, progression flags, or any small struct your game defines.
Persistence
Use UCrowdyPersistenceSubsystem to save and load gameplay structs. It is a game instance subsystem in the CrowdyServices module.